Worldwide Adventure Writing Month ended July 31st, and we emailed our completed monstrosity to Jeff, the WoAdWriMo coordinator, with just a few hours to spare.
“Gnomes Gone Wild” features six encounters by six different authors using six different game systems. It’s every bit as playable as it sounds!
Already sold? Download the PDF now — or read on for the gory details.
The Greatest Encounters Ever Written
It’s like pissing gasoline into a volcano!
Porno + gnomes + Fudge = Gnaughty Gnomish Gnurses in “Is That a Warhammer In Your Pocket, or are You Just Happy to See Me?” by Patrick Benson.
Frozen Hell is a garden gnome LARP by Walt Ciechanowski. Mascara optional.
The World of Synnibarr‘s talking raccoons attack in TALKING RACCOON GUARDIANS OF THE PLATYPUS BIOENGINEERING FACTORY (by me).
Munchkins from Oz, meet munchkins from D&D 3.5e in Kurt “Telas” Schneider’s When Munchkins Attack!.
Gnomes battle dog-men in Wild, Wild, West, a d20 Modern encounter by Troy E. Taylor.
The Sands of Gnome Island by Matthew J. Neagely: The Babewatch RPG. Pamela Andergnome. ‘Nuff said.
You also get a pregen for every system (except the LARP) — and we recommend using a seventh and completely different system to run this thing.
You Know You Want It
Your brain says no, but your downloading finger says yes, yes, YES! You can’t resist these 36 pages of pure, unbridled gaming goodness.
Download “Gnomes Gone Wild” (direct link to PDF).
Our Challenge to You
We dare you to actually play “Gnomes Gone Wild.” If you do, come back and tell us about it.
Tonight is league night at my FLGS. I usually go to chat with the guys and watch them playing Privateer Press’s Hordes and Warmachine. Tonight, I get to ask about running an in-store demo game…
Sweet forgotten deity, what have we done? WHAT HAVE WE DONE!?!?
Except for Troy. He actually wrote an adventure you that could and might want to run. Thanks for screwing up the bell curve, Troy! Thanks a lot!
😉
This is insane! INSANE! What the gnome?
I think I enjoyed reading the PDF – and that just might make it in my personal top 5 darkest secrets ever list!
I’m still in hiding….I’m trying to get my GenCon badge name changed before it starts.
What’s worse, admitting to downloading this PDF and reading it, or admitting to reading and playing World of Synnibar? (One does encompass the other…)
Ow. That was concentrated pain. Concentrated!
I have a headache…
The Sands of Gnome Island one was my favorite by far. I think every campaign needs to involve “Very Serious Issues”.
My favorite line:
“Everything about this place fills you with vigor, and you’re sure if you tried to run, it would be in slow motion.”
@DaveTheGame: Have you written up any of your Synnibarr play experiences? I’d love to read about that. (And PS: That’s definitely the dirtier of the two…)
Matthew said via email he was serious about running “Gnomes Gone Wild.” It was early, though, so maybe that was just the lack of coffee talking?
Patrick says: Except for Troy. He actually wrote an adventure you that could and might want to run. Thanks for screwing up the bell curve, Troy! Thanks a lot!
Sorry ’bout that … I’ll try a little (less) harder next time 😉
For what it’s worth … there is a captive songbird in an electrified cage … THAT outta count for something towards the theme of this collective work. I mean, it’s no beach bunny, but it’s in the ballpark, at least.
I’m actually concerned that my post about incorporating Fallcrest into the Forgotten Realms is considered a “related link” by our little robo-gnome. I fear our dear readers may be disappointed if they go there expecting to find more gnome wackiness there.
The robo-gnomes are a capricious, thoroughly unpredictable lot. I’ll have them whipped immediately Master Taylor. 😉
Please beat the robo-gnomes regularly, Martin. We can’t have them thinking they actually run the place.
I’d recommend restraining them with leashes and tethers, but I’m afraid they’d just find nasty uses for the things.
Martin eager to “whip his Gnome”?
Like that’s something new…
Actually, the LARP is almost workable. I once toyed with the idea of organising a walk-on LARP in a public park for strangers, just to see whether it was do-able. I’m imagining a sign and a bin of red hats at every entrance to the park and a simple notice.
“If you would like to play, put on a hat. The humans cannot see you move, or you have to return to this point. Your goal is to get across the park.”
“If you wouldn’t like to play, shout at any Gnomes you see moving. It’ll make them angry. Other fun tricks would include standing in front of a stationary Gnome for a long time to see if they’ll move, or waiting for them to move. But please, don’t rub the Gnomes.”
I think it would cause hilarious havoc.