Steven Jarvis (of sjarvis.com) has a great post about “drifting” a task resolution system — D&D, in this case — into a conflict resolution-based system. The theory is very accessible, and he provides a solid example.
About The Author
Martin-TT
"Martin Ralya (TT)" is two people: Martin Ralya, the administrator of and a contributor to Gnome Stew, and a time traveler from the years 2005-2007, when he published the Treasure Tables GMing blog (TT). Treasure Tables got started in the early days of RPG blogging, and when Martin burned out trying to run it solo he shut it down, recruited a team of authors, and started Gnome Stew in its place. We moved all TT posts and comments to Gnome Stew in 2012.
Check out our newest content!
7 Responses to Drifting Task Resolution into Conflict Resolution
Leave a reply Cancel reply
It Came From The Stew Pot
What Are People Saying?
Recent Articles
Our Products
Our Books for GMs
Through our partner Engine Publishing, we've published six system-neutral books for GMs, with over 28,000 copies sold. Available in print and PDF.
The Complete Game Master's Guide to Running Extraordinary Sessions
Click To Find Out More Unframed
The Art of Improvisation for Game Masters
Click To Find Out More Odyssey
The Complete Game Master's Guide to Campaign Management
Click To Find Out More Never Unprepared
The Complete Game Master's Guide to Session Prep
Click To Find Out More Masks
1,000 Memorable NPCs for Any Roleplaying Game
Click To Find Out More Eureka
501 Adventure Plots to Inspire Game Masters
Click To Find Out More
Through Encoded Designs
Through our partnership in the G.E.M. collective, many of the Gnomes are affiliated with creating products through Encoded Designs. Available in print and PDF.
Gnomes on Podcasts, even a Gnome Only Podcast!
Click To Find Out More Rockerboys and Vending Machines
Do you have what it takes to save Neon City in this 80s, neon, cyberpunk game?
Click To Find Out More Character Cache
Art by Matt Morrow, Characters By Encoded Gnomes
Click To Find Out More Hydro Hacker Operatives
Gnome Phil Vecchione's Dungeon World Hack About Water Rights
Click To Find Out More
Thanks for the mention, Martin. It’s funny. I spent most of the last year learning and playing a number of indie, narrativist, Forge-y (or whatever) games (esp. Burning Wheel), and I thought I had sorta burned out on them. So, I returned to D&D this fall as a sort of palate-cleanser, eager to “let D&D be D&D.” Ironically, I now spend most of my time trying to figure out how to drift D&D closer to those other games/styles!
Coming off of two Burning Wheel events at this year’s GenCon, drifting D&D was on my mind as well. Some of the earliest posts here reflect that. 😉
The whole “101 Days of D&D” series is also worth checking out.
Having never experienced any Forge type games, the whole “What is your intent?” idea really took me. I really like how the whole resolution thing almost builds itself under those kinds of conditions. One of my campaigns I’m currently running would really benefit from this sort of dialoging.
Thanks for the post!
Drew: Steven’s a sharp guy, and I wouldn’t be surprised if this topic came up again in his “101 days” project.
And to think: I blew off my D&D game tonight and we played Munchkin instead. 🙂 Seriously. It was a blast. I’ve never played it before.
I think all the theorizing this past week got to me and I freaked out a little. I’ll have a post later this weekend about “thinking too much.” I imagine I’m not the only GM who has this particular problem.
(Steven) I imagine I’m not the only GM who has this particular problem.
Guilty as charged — if I’m not careful, I tend to overthink things too (in gaming and in life).