John Harper (who writes The Mighty Atom), breaks down some big gaming meta-concepts into one handy diagram in Situation, Scene, Conflict, Resolution.
It’s eminently accessible — you could show the diagram to a non-gamer, and they would “get it.” (Don’t miss the excellent follow-up post, either.)
Excellent posts, although I feel that he’s missing one diagram. I need to mull this a little more.
I’d be interested in hearing what you think he’s missing, Shiffer, once you’ve had a chance to mull it over. 🙂