Meeting Facilitation and Gaming is an absolutely fascinating post over at The 20′ by 20′ Room — “one of the problems with typical rpgs is the fact that the GM is usually the meeting facilitator for a gaming group.” I can’t believe I’ve never thought of it that way before!
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"Martin Ralya (TT)" is two people: Martin Ralya, the administrator of and a contributor to Gnome Stew, and a time traveler from the years 2005-2007, when he published the Treasure Tables GMing blog (TT). Treasure Tables got started in the early days of RPG blogging, and when Martin burned out trying to run it solo he shut it down, recruited a team of authors, and started Gnome Stew in its place. We moved all TT posts and comments to Gnome Stew in 2012.
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One idea listed in the original post was to have an agenda, with (loose) time limits and intended participating players for each event. The goal is clear: keep things on-track, and make sure everyone gets some spotlight time. To me, this is all well and good but rarely works in reality: I’m not sure it’s an old saw yet, but it should be: one thing the GM can count on is that the players won’t do what he expects!
Still, perhaps there’s some happy medium between railroading the group in the direction you want and attempting the futile task of preparing for every possibility. Hmm…
brcarl, your comment about having an agenda makes me think of Primetime Adventures: In PTA, each PC has a spotlight episode (all about them), and then in every other episode they get a rating that measures how much of the attention is focused on them.
It’s a brilliant mechanic, and it might be possible to drift it to other games to accomplish something along the lines of what you’re talking about.