A little while back, I asked GMs if they’d ever kicked out a player, with an eye to writing a how-to post on that topic (since I’ve never kicked out a player myself). Your comments were thought-provoking, insightful and full of ideas — thank you!
This is that follow-up post: If you’re faced with the prospect of kicking a player out of your gaming group, here’s how to go about it.
Two Important Reminders
- Kicking out a player is never going to be easy or comfortable. The goal is to make this awkward task easier for everyone involved.
- Much like a bad relationship, if your gut tells you that giving a player the boot is the right thing to do, it probably is.
When Should You Think About Kicking Out a Player?
- If a player is making the game less fun for the rest of the group (and remember, the group includes you), you need to resolve that situation. Resolution won’t always mean that someone gets told to leave the group (I’ll cover that later), but it might.
And 99% of the time, it will be you, the GM, who needs to handle it — because even though you’re (probably) all friends, you are the authority figure for your group when it comes to gaming-related issues.
It’s also worth mentioning that there are also obvious situations where someone needs to go — if a player steals something from your house, or hits another player, for example. In these cases, skip this whole process and send them packing, no questions asked.
How to Kick Out a Player
This isn’t a one-size-fits-all kind of process, but these guidelines — drawn from the experiences and wisdom of fellow GMs — provide a good roadmap to handling things well.
When you think you might need to kick someone out of your group, follow these 3 steps in order:
- Talk to the player about the problem.
- Talk to the rest of your gaming group about the situation.
- If there’s still a problem, address it politely and directly with the player in question, and then let them know that you won’t be inviting them back to your game.
Step 1: Talk to the player
There are lots of reasons that you shouldn’t just boot someone out of your game:
- You’re most likely friends with this player.
- They might not know they’re causing problems for the rest of the group.
- There might be special circumstances (a mental disability, for example).
- You might be able to resolve things without needing to kick the player out at all.
Talking to the player in question might not be comfortable or easy, but it’s essential if you want to have a chance to stay friends, or even just part on good terms. The goal is to see if you can find a way to resolve the problem — whatever it is — without having to kick out this player.
There might well need to be a “trial period” between Step 1 and Step 2 — a chance for the player to correct the problem, or for you to examine the situation from a slightly different perspective. Don’t drag it out, though — it’ll probably be pretty easy to tell if things are going to work out.
Step 2: Talk to your gaming group
Kicking someone out of your group isn’t a decision to be made lightly — make sure you discuss it with the rest of your group first! They might see things differently, or be able to provide some guidance on whether or not this person needs to be told to leave.
It’s better to talk to the player in question first, rather than your group, because you may be able to head things off at the pass before getting everyone else involved. (Which is why this is Step 2 and not Step 1.)
Step 3: Directly and politely kick out the player
It might sound easier to sidestep this potential conflict in a passive-aggressive way — like changing gaming locations and not telling the problem player. If you get that urge, resist it. It’s a bad idea, and it will lead to problems down the road.
This is where the “respect yourself in the morning” aspect of this post’s title comes in: Not only will you respect yourself more if you handle this directly, but so will that player and the rest of your group — and you’re showing respect to the booted player, as well.
The three things to keep in mind when you have this conversation — which, remember, won’t be fun — are: Be polite, be direct, and be firm. For example:
Roger, I need to let you know that I won’t be inviting you back to this game. It’s nothing personal, but the problem that we talked about before is still a problem, and I think you’ll be better off with a different group. Thank you for playing, and no hard feelings.
The key there is “I won’t be inviting you back to the game” — not “I’m kicking you out,” or, “We all hate you, Roger.” And there’s no mention of another chance — if you’ve gotten this far, a second chance isn’t the way to go.
You should also keep things short, and have this conversation face-to-face (unless you’re playing an online game). By this point you’ve already tried to resolve things directly with this player, and you’ve discussed the situation with your group — you can be confident that you’re making the right decision.
And that’s it: 3 steps, one awkward conversation, and you’re done.
Things might seem weird at first, but chances are your whole group will be happier because you took the time to handle this uncomfortable duty well. And more than likely, the player that you just kicked out will find another group that’s a better fit all around.
Colophon
This is a collaborative post: I wrote it based on tips, ideas and stories from the TT community.
There have been collaborative efforts here before — the Blogging for GMs project (including its guest post from Mike Barker), posts suggested by readers (Blogging Your Game Sessions, 5 Steps to Encourage a Player to Roleplay and 5 Tips for Making Your Online Game a Success) and interviews — but this is the first post of its kind here on TT.
To everyone who helped make this post not only possible, but valuable to other GMs, thank you! I had a lot of fun with this approach — let me know what you think of it!
I just had an issue with a player that led to him leaving my game. And boy, do I have a bad taste in my mouth.
We’ve been running GURPS, and he has been bickering about things like point costs and availability of items. This would be mostly annoying, but he has started to claim that I did approve an item that I do not remember approving (it was TL 10 in 3e, and we are playing 4e, and I gave a directive of TL 9 and personal approval). In his parting e-mail, he said that another player did remember this, and when I called the other player, he remembered nothing of this, and had told the leaving player this.
Another issue was with an extrapolated point cost for an ability (Wolverine-style claws), where he yesterday tried claiming that I had given him a quote of one point per extra point of damage, when I know I had said three points per extra point of damage. When I told him that I had not said this, he walked home. He called the group’s other GM and complained of my “inconsistency.”
I made an attempt at a conciliatory e-mail, and while he was generally civil, he still insisted that I was changing willy-nilly and not paying attention to detail. I had had it. I told him that would not game with him again under any circumstances, that I felt he was calling my honesty into question. (He had written that he had no problem dealing with me as another player.) He had written that he was upset that my alleged changes of mind made him look like a liar or a fool … which, when I change that to consistency in supporting decisions he didn’t like, does fit. He does look like a liar or a fool, and it’s because he is one of the two. (Frankly, I think it is the latter. We had two episodes in D&D where we read rules to him and he still insisted that they meant the opposite of what they said. He’s not stupid, but he can convince himself of something he wants pretty easily.) To keep himself from looking like a liar or a fool, he changed it so I looked like a liar or a fool.
It has been brewing for some time. Others had asked me why I put up with his antics. I would answer lamely that he wasn’t such a bad guy … but I had considered kicking him out. The reason I hadn’t was that we were losing other players to depression and problems with grades.
Still … this isn’t pleasant. I keep thinking that had I kicked him out, things would have turned out less acrimoniously. I counted him as a friend and a driven player despite his munchkin tendencies, so this hurts a bit. And on Christmas …
Rasputin, that’s really too bad. I’ve never run into anything like this in my games, but I’ve heard stories not too dissimilar from yours — it sounds like it sucks.
In the end, though, you’ll probably be better off without him.
As a longtime GM I’ve had to ask a few players to leave now and again over the years and indeed it’s not a happy event in a gaming group even when needed.
I pretty much do the things talked about in this entry. I try to correct the problem by talking to the player and talk to my group. Talking to the group was a bit of a hurdle for me because I didn’t want to feel like I was talking behind the players back, but it was much better all around. It’s great to get their perspective on it and sometimes they can even give better insight on how to resolve the problem. In particularly this was helpful the last time I had to remove a player from the game.
The player in question had been very draining on me as a DM and generally took some of the enjoyment out of just about every situation for the group. After speaking to them we decided that since the campaign was coming to a close in a few months anyway that it would be more fair if everyoen were to give up something when asking the player to leave. They suggested wrapping the campaign up and telling the player that we were going to go with a slightly different gaming group for the next campaign.
Things can’t always wrap up nicely like this but in our situation it worked out very well. We had been playing that campaign for about a year and having all the players around to finish the arch gave a nice feeling fo closure to the whole thing. I think everyone felt very included in the process and that it was done with as little pain as possible.
Involving the whole group in the process really formed a stronger bond between all of us as well. We all understood that nobody was dismissed lightly and got a chance to talk about why we enjoy gaming together. Perhaps a bit more touchy feely than many rpg groups but over half my players are female so I think that had something to do with it.
(Streamweaver) Involving the whole group in the process really formed a stronger bond between all of us as well.
That’s good to hear, especially as it’s one of the cornerstones of this process. 🙂
Perhaps a bit more touchy feely than many rpg groups but over half my players are female so I think that had something to do with it.
I can’t say that I’ve ever seen this same correlation in mixed gender groups that I’ve gamed with. Have you seen differences in this regard between your current group and previous (mostly male, presumably) groups?
Great set of rules for player conflict.
But what happens when the DM/ GM explains to the rest of the players and half side with Player who needs to be kicked out? Of course the Player is going to talk/ e-mail/ blog with the rest of the group. When a “Civil War” in the group emerges what happens?
I can’t say that I’ve ever seen this same correlation in mixed gender groups that I’ve gamed with. Have you seen differences in this regard between your current group and previous (mostly male, presumably) groups?
I’ve seen a large difference groups of female players deal with unwanted players as oppose to groups of male players.
Player groups with mostly men tend to a bit more aggressive about getting an annoying player out of the game. They complain and even tend to urge me to boot them. When I’ve had large numbers of women in a group it’s been different for me, they definitly seem more concerned with hurt feelings and such. It’s not always this way or a hard and fast rule but over 25+ years of gaming this has been the general trend.
(Obadiah) But what happens when the DM/ GM explains to the rest of the players and half side with Player who needs to be kicked out? Of course the Player is going to talk/ e-mail/ blog with the rest of the group. When a “Civil War” in the group emerges what happens?
Having not run into this, I don’t know. Can anyone who has answer Obadiah’s (excellent) question?
Streamweaver: Interesting! Thanks for expanding on that. 🙂
A thought for Martin: Have you thought of the reverse situation as a possible subject?
Suppose the following: There is a group of tight-knit players and GM/DMs, playing together for years. One of the people who has been a player for many, many years decides to DM again. The game kicks off and…it stinks. Not due to a personality conflict, but the game is sub par in every way, from the “going nowhere plot” to the lifeless “2D” NPCs. Sadly, the players try to rise to the occasions and put forth some of the best playing efforts seen in an age, yet this fails to inspire the DM. The players agree that the game needs to end but are unsure how. The question being: How does one unload the DM who is a friend?
I apologize for possibly taking this thread in the wrong direction. It’s just an idea inspired by it.
Judas: It’s definitely a tangent, but it’s an interesting one.
I’ve never run into this precise situation before. The closest I’ve come is: a) the game is terrible and the GM knows it as well, in which case it ends pretty quickly, and b) the nascent group realizes the GM is crazy and backs out before the game begins.
I can’t think of a way to spin your topic to fit the “for GMs” aspect of TT, but I’d love to see someone tackle it on another blog/forum. I don’t mean that as a brush-off — not at all! — and if there’s an angle I’m missing, I’m open to suggestions. 🙂
Not sure if you’ll respect yourself, but one way to do this is to make it seem to be the player’s idea. That way, they’re leaving, you’re not kicking them out, or at least it will seem mutual.
Argos: That sounds like it’d be skirting very close to the passive-agressive line — why not just be open about it?
Thanks , this is useful. I’m faced with the possibility of kicking a player out of my d20 Modern game.
I invited him at the urging of one of my other players. Mistake. I didn’t know him at all.
The two sessions he played in nearly turned into a pitched battle between him and another player.
Hopefully the talk to him step will work.
On kicking a GM out, or at least telling him the group doesn’t want to play anymore – that’s a much easier task, especially if the GM is still fun as a player. Chances are the GM has realized the game sucks anyway, and may be happy for the out.
As to making it seem like the players idea to leave – where this is good is if it comes out of the direct discussion. If you start the discussion with “You seem to be unhappy with my game, and seem to want more of X or less of Y, perhaps you would find another game more appealing.” and the player jumps on that, then you’re in good shape. Such a parting can be very healthy because the GM has validated the player.
Frank
(Frank) As to making it seem like the players idea to leave – where this is good is if it comes out of the direct discussion.
Excellent point — I was coming at it from the avoidance angle, and hadn’t thought of it this way.
Martin: Thanks, I appreciate the offer.
Next game is tentativly scheduled for the 22nd, so will see how things go