Deep in the Game sums up incoherent play brilliantly, and takes a succinct look at several ways to avoid it.
When it comes to making the most of your gaming, Chris’s blog is where it’s at.
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Deep in the Game sums up incoherent play brilliantly, and takes a succinct look at several ways to avoid it.
When it comes to making the most of your gaming, Chris’s blog is where it’s at.
"Martin Ralya (TT)" is two people: Martin Ralya, the administrator of and a contributor to Gnome Stew, and a time traveler from the years 2005-2007, when he published the Treasure Tables GMing blog (TT). Treasure Tables got started in the early days of RPG blogging, and when Martin burned out trying to run it solo he shut it down, recruited a team of authors, and started Gnome Stew in its place. We moved all TT posts and comments to Gnome Stew in 2012.
Hey you. Yeah, you. Do you know about Gnomecast 21? Why isn’t it in the archives? What are they hiding? If you value your safety… don’t go searching for Gnomecast 21…
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Through our partner Engine Publishing, we've published six system-neutral books for GMs, with over 28,000 copies sold. Available in print and PDF.
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From your “making the most of your gaming” post, how is the Trinity going? Have you made it to one of the arc-closure moments yet?
Actually, we just started our second story arc this past Saturday night — good question (and good memory, too)!
I quite liked it — there was no question that we would keep going, but the option of stopping was there. There were plenty of thread from the first arc that connected into the second — it was really more of a pause than a hard stop, if that makes sense.
Overall, it worked well. I’ll be interested to see how the transition between arcs 2 and 3 goes.