Comments on: The Witness Review https://gamecritics.com/sparky-clarkson/the-witness-review/?utm_source=rss&utm_medium=rss&utm_campaign=the-witness-review Games. Culture. Criticism. Sat, 18 Jun 2016 19:45:18 +0000 hourly 1 By: Sven https://gamecritics.com/sparky-clarkson/the-witness-review/#comment-11514 Sat, 18 Jun 2016 19:45:18 +0000 #comment-11514 “Series of panels sometimes also had a quirk in that failing would cause them to deactivate, forcing the player to go back and re-solve a completed puzzle in order to make another attempt. This was never anything other than a waste of time.”

This was almost only done for panels which would have been easy to brute force. Deactivating the panel encourages people to think twice before entering a possible solution.

“On the PS4, the cursor has slippery handling, and the dependence of movement speed on distance from a puzzle leads to motion that often feels too fast or too slow.”

I agree, the cursor handling for the panels could have been done better, and i prefer the pc version for this reason. However, it’s not really a big issue because about 99% of the puzzles don’t put a time constraint on solving the puzzle.

Otherwise, I find myself in complete agreement with your review. Even though the witness is not perfect, I think it’s gonna be one of the best games I’ve played this year.

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By: Jim https://gamecritics.com/sparky-clarkson/the-witness-review/#comment-11179 Thu, 18 Feb 2016 00:08:54 +0000 #comment-11179 I played this on the PS4 as well and I didn’t really notice any issues with cursor handling. Other than that, I’m in agreement with you on the game’s shortcomings. The Witness exudes artificiality, dressing up its sterile landscape and threadbare, nearly nonexistent story with a few clever puzzles and quotes chosen to make it seem more intelligent than it really is.

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