Tag: Fighting

WWF Smackdown! – Second Opinion

So in Smackdown!, the ability to grow my character and further adjust his arsenal of moves with choices that only become available after I've reached certain levels of ability really caught my attention—hook, line and sinker. I simply couldn't stop playing there after, and Smackdown! became just plain smack for me.

Soul Fighter – Review

The thing most noteworthy to me about Soul Fighter is that it serves as a reminder of how far the industry has gone. Years ago, no one would have cared if a game was released without a two-player mode because that was the norm then. But nowadays, if an action game doesn't have a two-player mode, a red flag goes up and the game will be judged harshly.

Soul Fighter – Second Opinion

The lack of a 2-player mode in Soul Fighter didn't annoy me as much as it did Dale. I was actually looking forward to playing an old-school, side-scrolling fighting game since there hasn't really been a good one since Super Double Dragon on the SNES.

Power Stone – Review

Its almost heart warming to see Capcom come up with such a wonderful game given their history of releasing quasi-sequels with rehashed and dated gameplay mechanics. A release like Power Stone is so full of personality and innovation that I would hope it isnt overlooked simply for its arcade look and feel. With the next-next-generation hardware, Capcom has found a way to offer a game that is a throwback to the days of 2D arcade brawlers but with new school 3D freedom. Its a clear sign of the times that hardware limitations are becoming less and less restrictive.

Power Stone – Second Opinion

If Jackie Chan were a videogame (other than his own upcoming Stuntmaster), hed be Power Stone. Much like Chans renowned style of comedic martial arts filmmaking, Power Stone is a two-player competitive fighting game that allows players to freely roam about the stage with the ability to pick up, hurl, swing, or hang from nearly everything in it.

Wu-Tang: Shaolin Style – Review

Maybe it was the way the Wu-Tang Clan pushed the game onto publishers that got Activisions attention, maybe the passion they had for the game just came through and Activision jumped at the chance. Maybe Activision and Paradox came across some data that showed some sort of connection between rap fans and martial arts. Or maybe Activision just needed a reason (any reason) to use the Thrill Kill engine and found that this game was it. Whatever the reason, Shaolin Style ultimately comes off as a gimmick game.

Wu-Tang: Shaolin Style – Second Opinion

Shaolin Style surprised me again after spending several minutes practicing with a few of the characters in the training mode. I immediately noticed the amount of depth and complexity that went into the vicious over-the-top attacks. It's clear that the developers put forth a solid effort in conceptualizing a wide variety of attacks for the multitude of characters in the game.