Tag: Zelda

Xel Review

HIGH Gorgeous visuals. Likable characters.

LOW Buggy and glitchy. Inadequate save system. Too much backtracking.

WTF How did I fall through the map more than once?


Elden Ring Review-In-Progress

If Elden Ring were the size of a normal From Software game, I’d have finished it by now. I’m 30 hours in — longer than my entire first run of Bloodborne — yet I’d be surprised if I were more than a third of the way through.


This Is Not A Review: Kitaria Fables

Welcome to This Is Not A Review. In these articles, we discuss general impressions, ideas, and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Kitaria Fables available on PS4, PS5, XBO/X/S, Switch, and PC, developed by Twin Hearts and published by PQube. 


This Is Not A Review: Turnip Boy Commits Tax Evasion

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Turnip Boy Commits Tax Evasion, developed by Snoozy Kazoo and published by Graffiti Games.



Moonlighter Review

 Looting For A Higher Purpose

HIGH Watching the town fill with new folk as I made progress.

LOW Occasionally sticky controls, especially when attacking.

WTF Where are the citizens getting all their money?


This Is Not A Review: I, Hope

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: I, Hope, developed by Kenny Roy and published by Double Plus and Good Games.