HIGH Gorgeous visuals. Likable characters.
LOW Buggy and glitchy. Inadequate save system. Too much backtracking.
WTF How did I fall through the map more than once?
HIGH Gorgeous visuals. Likable characters.
LOW Buggy and glitchy. Inadequate save system. Too much backtracking.
WTF How did I fall through the map more than once?
If Elden Ring were the size of a normal From Software game, I’d have finished it by now. I’m 30 hours in — longer than my entire first run of Bloodborne — yet I’d be surprised if I were more than a third of the way through.
Welcome to This Is Not A Review. In these articles, we discuss general impressions, ideas, and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Kitaria Fables available on PS4, PS5, XBO/X/S, Switch, and PC, developed by Twin Hearts and published by PQube.
HIGH Gorgeous visuals.
LOW Obscurity in its puzzles and navigation.
WTF Sony, let this team make a new Jak & Daxter.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Turnip Boy Commits Tax Evasion, developed by Snoozy Kazoo and published by Graffiti Games.
HIGH The bombastic combat is deliciously satisfying.
LOW The framerate can dip to catastrophically low levels.
WTF Voice acting for female NPC shop owners is… rather sensual.
Tim and Richard are back! For how long? Who knows. For now the captain and first officer chat about games, the Switch, fatherhood, and lots of Star Trek.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: I, Hope, developed by Kenny Roy and published by Double Plus and Good Games.
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