Tag: PS2

GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon’s Souls

With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The shortest Longest Journey, crackdowns, and choices

Finished The Longest Journey last night, and it was fantastic, if not a bit awkward at times. The "battles" are strange in that since I can't fail, I can stand completely still and do nothing while the monster just looks at me and waves its arms. I'm aware that Dreamfall has a combat mechanic but my friends tell me that it isn't very well done. I'm curious if something akin to Shadow of the Colossus (which I haven't played) or the new Prince of Persia would work here.

Drakengard 2 Second Opinion

This review is irrelevant… like this game!

Drakengard 2 Screenshot

HIGH The moment early in the game where the main character must turn on his allies is almost perfect.

LOW The rest of the game is just downhill from there.

WTF Super Saiyans? In MY Drakengard?!

Ghostbusters: The Video Game Review

Bustin' makes me feel really, really good

Ghostbusters: The Video Game Screenshot

HIGH It feels exactly like playing a never-released Ghostbusters movie.

LOW Bill Murray has a few good lines, but mostly phones in his performance.

WTF The last level is the weakest, most trite in the entire game.

The Horror Geek presents: James Wan takes a trip to Castlevania

castlevania-teaser-poster

It looked like the big screen adaptation of Castlevania was basically dead in the water not too long ago. Director Sylvain White was gone and all signs pointed to the film spending a lot of time languishing in development Hell. Turns out that's not the case at all, actually, as Bloody-Disgusting has got the exclusive scoop that director James Wan (one of the co-creators of the Saw franchise) has come on board the project as a director and co-writer.

Minor update… got some content up

Shin Megami Tensei: Devil Summoner 2—Raidou Kuzunoha vs King Abaddon Box Art

Been sort of scattered with the gameplay lately… at the moment, I'm still working my way through the excellent CaveIn: Miner Rescue Team on Community, in addition to the also-excellent Shin Megami Tensei: Devil Summoner 2—Raidou Kuzunoha vs King Abaddon on PlayStation 2. How's that for a title?

As for the rest of the game tidbits I've got under my belt, I'm saving them up for tomorrow night's podcast recording. We've been on hiatus for a few weeks since both Tim (the show's host) and I each had newborn sons enter our lives, but now that things have settled down a bit, we're getting right back to it. If everything goes according to plan, it should be posted before too long, and I’ll have a link to it here when it's ready.

No sequel for Indigo Prophecy

Indigo Prophecy Screenshot

Those of us that were looking for some real closure to Indigo Prophecy (Fahrenheit)—the ending didn't live up to expectations—will have to put our hope to rest. While publishers have approached David Cage, co-founder of Quantic Dream, about publishing a sequel—something I find really hard to believe—Cage himself has no interest in going back to that well.

Maybe it's for the best. That leaves him all the time in the world to focus on Heavy Rain. All accounts point to Heavy Rain as a worthy, spiritual successor.

Trino, Valkyria Chronicles, Bikinis and Raiho

In between projects at the moment, I spent most of my game time today (which was not much) checking out the various Community games I've downloaded over the last few weeks.

Every Wednesday when I check out the new stuff on Live, I make a point of looking at the new Community offerings and queue up the trials for a day just like today when I want to play something, but I'm not quite ready to commit to something substantial. Anyway, I think I tried something like ten or twelve different titles, and only one of them was worth a damn.

Called Trino, you take on the role of a small, aquatic-looking life form that creates triangles in space. The point of it is to trap enemy creatures within the triangles to earn power ups and move on. It's sort of half-puzzle, half-action, and it has a very polished and "complete" feeling to it. I didn't spend a lot of time on it, but I paid for the download happily and I'll be getting to it in short order.

GameCritics.com Podcast Bonus Episode: What is the Citizen Kane of Video Games?

While Tim takes some time off to enjoy his new son, we present our very first bonus episode! In these deleted scenes from Episode 14, you'll hear a great segment on how casual games relate to Heather Chaplin’s GDC rant, and then we try to answer that classic gaming question “What is the Citizen Kane of Video Games?” Our answers will shock and amaze you. Featuring Chi Kong Lui, Mike Bracken, David Stone, and the very sleepy Tim Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.