Warships, Waifus & Warfare
HIGH The high-quality illustrations are impressive.
LOW The gameplay and writing… aren’t.
WTF What, aside from being able to propose to the hovering humanoid anime WWII-era battleships?
HIGH The high-quality illustrations are impressive.
LOW The gameplay and writing… aren’t.
WTF What, aside from being able to propose to the hovering humanoid anime WWII-era battleships?
HIGH The new mounts are a fantastic addition to the formula.
LOW Environmental slope attacks not triggering when they should.
WTF Shouldn’t there have been a Dragon’s Dogma crossover event by now?
HIGH Learning to chain disparate moves into screen-clearing combos.
LOW The entire experience will last only a few hours for most people.
WTF The designer of these killer robots sure liked the female form a lot…
HIGH Yakumo. Or maybe Eva? Nah, it’s gotta be Yakumo.
LOW The combat’s just average, and there’s a ton of it.
WTF Who thought walking through dozens of memories at a snail’s pace was a good idea?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Remnant: From the Ashes, developed by Gunfire Games and published by Perfect World Entertainment.
HIGH Old-school adventure that isn’t trying to be artsy and emo.
LOW Graphics are behind the times and the engine is shaky.
WTF I totally missed a story-important boss.
HIGH Finding a sweet new backpack to carry more stuff in.
LOW The combat is super, super basic.
WTF The best backpack I found was two treasure chests
lashed together with a belt.
HIGH Landing Shinobi Executions on some vicious bosses.
LOW I miss finding new, fashionable types of armor in the world.
WTF The memory sequences are a time paradox just waiting to
happen.
HIGH Dazing an Aragami and the whole squad wrecking its face before it can recover.
LOW The battle system lends itself to plenty of repetition.
WTF Nobody on the ship finds Phym annoying?
HIGH Landing that new Break Blow animation. Yeah! Smack them in the face!
LOW As a value proposition, it’s clearly inferior to its predecessor in terms of content.
WTF Rachel and Momiji don’t make the cut but Raidou and Phase 4 do? Ugh.
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