Impressions/reviews of the New Xbox Experience and A Kingdom for Keflings
Listener Q&A:
Why do critics compete to give a game the highest possible score?
How has the Wii changed the landscape for gamers?
Why are videogames still regarded as children's games when gamers have gotten older and games more sophisticated?
Can a bad game be good, either in the sense that its development resulted in positives for gaming as a whole, or in the sense that its fundamental badness was a "quality" unto itself?
Do you prefer a game to do only one thing for its duration or that it aim to do everything in small amounts?
Do you guys have the same problem as me with playing single player games in that they feel terribly lonely?
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