For review, I've been playing two games at once… Not my favorite thing to do, but it is that time of the year and they aren't at all alike, so playing one is kind of like taking a break from the other. The first is Batman: Arkham Origins, as mentioned in the last post. I'm finding this is a very interesting title on many levels, but not necessarily for the reasons that you might expect.
Tag: PS4
GameCritics.com Podcast Episode 99: Question Time
With 100 percent more GameCritics.com podcast regulars than last time, the almost significant Episode 99 delves into Pokemon X/Y, Etrian Odyssey Untold, How to Survive, and Demon's Souls. Then it's question time, covering everything from favourite Final Fantasy magic systems to the issues surrounding the Barkham Origins embargo. All of this in the allegedly capable hands of Sinan Kubba, Brad Gallaway, Richard Naik, and special guest Michael "Mac" Cunningham.
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GameCritics.com Podcast Episode 98: Big Red Potion Reunion
Sinan Kubba, joined by just one GameCritic in the form of Brad Gallway, takes the opportunity to have a Big Red Potion reunion by bringing his former co-host Joe DeLia and Eurogamer's Jeffrey Matulef onto the show. The quartet take a dazzlingly irreverent (and temporally irrelevant) dash through the games they've been playing, covering The Last of Us, Saints Row IV, The Bureau: XCOM Declassified, Ico, Wordament, Asura's Wrath, and The Wolf Among Us.
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GameCritics.com Podcast Episode 97: The Sex Show
This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.
00:00-00:12 – Intros and Pax discussion
00:12-00:16 – Getting to know Samantha
00:16-01:41 – Sexy time: discussion of existing games that depict sex/romance
01:41-01:50 – How can games improve these depictions?
01:50-01:59 – What would a true erotic game look like?
01:59-close – Thumbs
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PAX Prime 2013 Report: Wrap-up
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
PAX Prime 2013 Report: Day Three
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
PAX Prime 2013 Report: Day Two
Today was the second day of PAX Prime 2013, and I’m a little sad to report that it’s been a bit disappointing.
PAX Prime 2013 Report: Day One
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
GameCritics.com Podcast Episode 96: The Listener Created Show
This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn’t Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.
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GameCritics.com Podcast Episode 95: Clearing out the Backlog
This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.
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