Comments for Gnome Stew https://gnomestew.com The Gaming Blog Fri, 07 Jun 2024 21:49:35 +0000 hourly 1 https://wordpress.org/?v=6.5.4 Comment on Dungeons, Dragons, and Emotional Development by Sam b https://gnomestew.com/dungeons-dragons-and-emotional-development/comment-page-1/#comment-409347 Fri, 07 Jun 2024 21:49:35 +0000 https://gnomestew.com/?p=52232#comment-409347 Jesus Christ, is gnomestew using AI to write now?

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Comment on Shadow of the Weird Wizard First Impression by Tom https://gnomestew.com/shadow-of-the-weird-wizard-first-impression/comment-page-1/#comment-405909 Mon, 06 May 2024 14:53:13 +0000 https://gnomestew.com/?p=52171#comment-405909 Great review, the only thing I would add to your overlapping Shadow list is the new to Weird Wizard luck roll, which simplifies a lot of “saving throws”, and recharges of special abilities and castings.

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Comment on Commenting System Changes and User Cleanup by Michael Esperum https://gnomestew.com/gniblets/commenting-system-changes-and-user-cleanup/comment-page-1/#comment-403674 Wed, 17 Apr 2024 21:31:31 +0000 https://gnomestew.com/?post_type=gniblets&p=42040#comment-403674 I don’t taste that good.

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Comment on Antagonist Goals by J.T. Evans https://gnomestew.com/antagonist-goals/comment-page-1/#comment-401207 Sun, 10 Mar 2024 16:22:46 +0000 https://gnomestew.com/?p=51850#comment-401207 In reply to SARAH KOECK.

I “mirror group” of your PCs is a great tactic to amp up the tension. I love it.

Thanks for the comment!

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Comment on Antagonist Goals by SARAH KOECK https://gnomestew.com/antagonist-goals/comment-page-1/#comment-401206 Sun, 10 Mar 2024 13:57:08 +0000 https://gnomestew.com/?p=51850#comment-401206 This was super helpful, thank you so much! I always want to spice things up with a villain, at least when I play with the same group over and over again. The most interesting villain constellation for me was when I once was when we made a story around finding the philosophers stone. Each of my players had a different reason for why they needed this stone in particular and then there was a second adventurer group who wanted the same… while their motives were good… their actions weren’t.

They were so desperate to find the philosophers stone that they would burn down whole villages or kill anyone who wanted to do the same. The group was basically a mirror image of the PCs that would impact them quite a bit.

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Comment on Make It About Them (Without Making It About Them) by Josh Storey https://gnomestew.com/make-it-about-them-without-making-it-about-them/comment-page-1/#comment-400897 Wed, 06 Mar 2024 06:11:14 +0000 https://gnomestew.com/?p=51882#comment-400897 In reply to John WS Marvin.

Gotta lemme know how it goes!

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Comment on Make It About Them (Without Making It About Them) by John WS Marvin https://gnomestew.com/make-it-about-them-without-making-it-about-them/comment-page-1/#comment-400896 Wed, 06 Mar 2024 05:11:03 +0000 https://gnomestew.com/?p=51882#comment-400896 Amazing. So stealing this.

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Comment on How To Make A Published RPG Setting Your Own by John ws Marvin https://gnomestew.com/how-to-make-a-published-rpg-setting-your-own/comment-page-1/#comment-400890 Wed, 06 Mar 2024 01:39:54 +0000 https://gnomestew.com/?p=51970#comment-400890 This is both wonderful and something I would never implement. I’m way too impatient, and would rather break things and ret-con fix them if needed.

I do want to make a setting my own, but I’m not worried about making sure each and every thing I do fits within the original setting. By the time I finish a campaign (1 year is typical for me), the setting did whatever our table wanted it to do. Leaving a setting in smoking ruins is a great way to end a campaign.

However, I loved reading this, and it could inform my bull in a china shop gamemastering. If I were going to publish content for an existing setting, that’s different, and I might just make this article my bible.

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Comment on Call of Cthulhu – Arkham Review by Jared Rascher https://gnomestew.com/call-of-cthulhu-arkham-review/comment-page-1/#comment-400843 Mon, 04 Mar 2024 04:43:59 +0000 https://gnomestew.com/?p=51948#comment-400843 In reply to BURTON MILLER.

Thank you, I hope my reviews are a useful resource for you!

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Comment on How To Make A Published RPG Setting Your Own by Sarah Koeck https://gnomestew.com/how-to-make-a-published-rpg-setting-your-own/comment-page-1/#comment-400681 Sat, 02 Mar 2024 14:14:27 +0000 https://gnomestew.com/?p=51970#comment-400681 Thank you so much for taking your time and explaining things so in-depth. For me the most difficult part in all of this is, when I try to come up with something new but then I find something contradictory to the idea or if the players are against that new approach.

I still remember the time where we played a Harry Potter based pen & paper and I dared to let a wizard cast spells without a wand. While every Harry Potter fan knows that this is possible since children do all kinds of funny things before they enter Hogwards or that there exists a school called Uagadou where they teach pupils magic without the use of wands (mentioned in Hogwards : Legacy).

In summary in our story the antagonist was a wizard that pretended to be a muggle who would cast illusions and spells without the use of a wand and gained the thrust of the group over the course of the adventure. When the plot got revealed one of my players suddenly got mad that this isn’t possible in the Harry Potter universe which ended up in a heated argument between the players.

Do you have ever experienced similar discussions or do you have any tips to avoid that kind of thing?

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