Tag: Eidos Montreal

Deus Ex: Mankind Excited

mankind

2011’s Deus Ex: Human Revolution is likely my favorite game of its generation. I haven’t been that enamored with a game in a long time, and I’m reasonably sure I’ve played through it (and its Director’s Cut version) roughly 600 times. I might be exaggerating a little there, but just a little.


Thief Second Opinion

Mired in between-gen limbo

Thief Review Screenshot

HIGH There's satisfaction to be had in completing a mission without being spotted.

LOW Constantly hitting dead ends as I tried to get from point A to point B.

WTF Garrett is a master thief who can climb walls and towers, but he can't jump over a three foot pressure plate?

Thief Review

Stealing Stuff In Dark Places

Thief Review Screenshot

HIGH Garrett is flowing, smooth, dark and deadly.

LOW Too many illogical, immersion-shattering instances of weirdness.

WTF Where the hell does Garrett carry all the stuff he swipes?!?

Human Revolution’s giant hole

Deus Ex: Human Revolution Screenshot

Criticism of Deus Ex: Human Revolution tends to be mostly directed towards its boss battles. That's fair, because they don't fit the game very well, but the overwhelming focus on these moments seems to have distracted people from an equally significant problem, namely that the game seems to fall apart in its final level.

Adam Jensen, DMPD

Deus Ex: Human Revolution Screenshot

Unlike previous entries in the Deus Ex franchise, Human Revolution has a clearly characterized protagonist. Except for his extremely dry sense of humor, J.C. Denton was essentially a blank slate for the player, and Alex Denton had even fewer set characteristics. Adam Jensen, on the other hand, comes into his game with a long, involved backstory and several pre-existing relationships.