Say Farewell To All Your Bills
HIGH Fantastic art design.
LOW The grinding sequence before the final boss.
WTF Is it ever explained why crows can’t fly?
HIGH Fantastic art design.
LOW The grinding sequence before the final boss.
WTF Is it ever explained why crows can’t fly?
HIGH Finding out mountains magically interact when placed near each other…
LOW … only to find out they spawn a new strong enemy
WTF Having full health when facing the final boss would be nice!
HIGH Mechanically superb with a surprising story.
LOW The low-light rooms.
WTF What am I using to clone myself?
HIGH An interesting shake-up in the battle royale genre.
LOW That stupid, stupid slide that caused me to curse my poor friend out over party chat.
WTF I had way more falling puns for the tagline.
HIGH Just watching the monster do its thing.
LOW The lack of a map occasionally makes navigation frustrating.
WTF Why do humans have such trouble dislodging themselves from ladders?
HIGH Exemplary production values and atmosphere.
LOW It’s a great 8hr game that could’ve been an extraordinary 6hr game.
WTF: Ok, this style of play has officially become its own genre now.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Pikuniku, developed by Sectordub and published by Devolver Digital.
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