Can't dodge bullets of inadequacy
HIGH Interesting, novel gameplay concepts marry platforming with danmaku.
LOW Punishing and virtually unplayable for anyone who isn't an expert.
WTF Quite possibly the worst dialogue and story… Ever.
HIGH Interesting, novel gameplay concepts marry platforming with danmaku.
LOW Punishing and virtually unplayable for anyone who isn't an expert.
WTF Quite possibly the worst dialogue and story… Ever.
Anne Lee fills in for Richard Naik to host a groovy episode all about music games. Featuring Brad Gallaway, Chi Kong Lui and esteemed guest Mac Cunningham, the crew talks Etrian Mystery Dungeon, Flame Over, htoL#NiQ and more before dissecting the announcement of Rock Band 4.
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Sinan Kubba is joined by Brad Gallaway, Chi Kong Lui and Richard “1815” Naik to talk Dying Light, Super Smash Bros and Persona 3. Also, the first (and last?) ever round of Sinan’s Question Time.
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HIGH Unleashing my mech suit for the first time.
LOW Occasional dropped connections and tech weirdness.
WTF Why don't more devs include female models like these?
HIGH Interesting visuals.
LOW Careening into enemies when I'm not even touching the controller.
WTF No boss battles?! Really?!
HIGH Flying a crop duster into a cargo plane, then riding a jeep out of it.
LOW The frustrating early mission that introduces the wonky drive-by mechanics.
WTF We're escaping a full-on military response by hopping onto a freakin' freight train?
We’ve had over a year with the new generation of consoles, and we take a look at who is providing the best playing experience for our hard earned money. Spoiler: it’s not Ubisoft. Plus we talk a little bit about the closing of Club Nintendo and revisit one of our favorite topics from yesteryear in the Games that Made Us, this time focused two of our best friends. Featuring Richard Naik, Chi Kong Lui, Brad Gallaway, Mike Suskie, and Aaron “the Iron Man.”
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HIGH FMV Gravemind is scary as f***.
LOW I couldn't get the multiplayer to work even once.
WTF How do the first three Halo games still not have subtitles?
The crew talks about the recent decision by Joystiq to ditch review scores (note: this episode was recorded BEFORE the unfortunate announcement of Joystiq’s closure), plus we tackle an old question: how long should one give a game to get good, i.e. the “hook” moment? Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, Richard Naik, and Anne Lee.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
HIGH Flying the buzzer low over the foothills, seeing a herd of deer chased by a pack of wolves.
LOW In the middle of a successful stealth approach to a major mission, I clipped through a rock and drowned inside it.
WTF "Scream for me! Scream so I know how you sound in hell!"
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