Tag: Xbox

Dynasty Warriors 3 – Second Opinion

Chi has already touched on this in his main review, but I feel compelled to emphasize it even more. The amount of detail, especially historical detail that has gone into Dynasty Warriors 3 is simply mind-boggling. I can think of no other game that offers a database of information about people and events in the game as an option to select from the main menu screen. During the briefing before every battle, one of the options you are given is to read a brief historical context of the battle you are about to fight. The characters and battles in Dynasty Warriors 3 are based on a famous Chinese historical novel, The Romance Of The Three Kingdoms by Luo Guanzhong. (It is worth noting that those of us used to the Yale translations of the characters names will be confused at first, as Dynasty Warriors 3 uses a more modern translation (Cao Cao instead of Tsao Tsao, etc.)) Not only are you offered an incredible number of characters to play with, but no matter who you choose, you will be playing as a historical figure from one of the most interesting periods in China's rich history. Quite simply, Koei has created a game that is not only addictively fun, but educational.

Dead or Alive 3 – Review

Tecmo's Dead Or Alive series has, unfortunately, always been the Frank Stallone of fighting games. The original was released to a small Japanese audience on the short-lived Sega Saturn, and its subsequent 1998 release on the Playstation played second fiddle to Namcos blockbuster Tekken 3.

Azurik: Rise Of Perathia – Review

I've been getting the impression from developers, and the general gaming community, that all this next-generation hooplah is not really about making better games, just better looking ones. No one really cares if Resident Evil 20 or Tekken 9 innovates in the gameplay or story department, so long as there are reflective bump-mapped textures and it roars at sixty frames per second.

Baldur’s Gate: Dark Alliance – Review

The release of Baldur's Gate: Dark Alliance for the PlayStation 2—a high-profile PC franchise appearing on a console—is something unusual. This is not entirely new, as the Ultima series made appearances on consoles in addition to its original PC releases. But Dark Alliance differs from the console versions of Ultima in that its gameplay deviates heavily from its franchise-mates on the PC. The other Baldur's Gate games were an excellent example of the PC style of role-playing games—open-ended strategic games based heavily on rules from pencil-and-paper RPGs. Instead, Dark Alliance is a fast-paced, real-time action game where one player controls one character; any attached rules are mainly flavoring for the main course of arcade-style action. Given the incredible difference in gameplay, it's no surprise that rather than attempt to build Dark Alliance itself, franchise studio Black Isle contracted Snowblind Studios to develop it.

Azurik: Rise Of Perathia – Second Opinion

A great game is like a Tootsie Pop: you slowly penetrate through the tasty outisde layers, which then melt away into an even more satisfying and chewy middle. Azurik: Rise Of Perathia has more in common with the strange rice cakes I bought a while back. At first taste, I wondered what all the fuss was about, but after two or three of 'em a nice buzz began to develop on my tongue, and soon enough the whole bag disappeared. The challenge, then, is to get the gamer to take that many bites, particularly when the two or three you need to start liking the rice cakes translates to two or three hours for Azurik.