Tag: Amy Henning

Cinematic action gunplay

Uncharted 3: Drake's Deception Screenshot

In a cinematic action game, the player needs to keep moving forward because the intent of the game is to both tell a story and excite the player. Viewed as a question of design alone, difficulty that forces several replays of any section is undesirable because it gates progress and converts the game into a movie that is merely very inconvenient to watch.

Uncharted 3: Drake’s Deception Review

The iVideo Game Apple would've Made

Uncharted 3: Drake's Deception Screenshot

HIGH My son telling me to jump back onto my horse after I chased down a moving truck with it, jumped into the back, and took out a bad guy.

LOW You’d think Drake has Wolverine-like healing powers after crashing through the floor for the umpteenth time.

WTF A middle-aged Sully convincing a teenage Drake to stay with him. There has to be some international law against that.

GameCritics.com Podcast Episode 63: Scott Jones, Uncharted 3, Making Time for Games

We're joined by Reviews on the Run host (and GameCritics alum) Scott Jones, who speaks publicly for the first time about his controversial Uncharted 3 review. Afterward, Chi and Mike take a Crater Lake-deep dive into the successes and failures of the game. Plus: Is gameplay an endangered species, and how on Earth do we find the time to play all these video games? With Chi Kong Lui, Mike Bracken, Richard Naik, and Tim "Deepak" Spaeth.

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