A Long Time Ago, On A Console Far Far Away…
HIGH The plot and narrative still hold up.
LOW It’s a no-frills port of a 14-year-old game.
WTF Most of the bugs are still here.
HIGH The plot and narrative still hold up.
LOW It’s a no-frills port of a 14-year-old game.
WTF Most of the bugs are still here.
HIGH One of the best stories in gaming.
LOW Weak boss fights across the trilogy.
WTF That giant robot in Mass Effect 2.
It’s rare that we post news here at GameCritics, but once in a while something pops up that I’m sure our readers will want to know about. So, in preparation for the upcoming Mass Effect: Legendary Edition, we’re sharing the below info (in a condensed fashion) which was provided to us by EA/Bioware PR.
HIGH The world design is excessively
vertical and clearly built for flying.
LOW Literally every second spent not
flying.
WTF Are empty, buggy releases like this really the norm now?
The Heart of Rage. Embers. Scars. The Monitor. Javelins. Anthem is the new online third-person shooter-slash-Iron Man simulator from Bioware due out next month, and the opening hours are a deluge of proper nouns. It sometimes feels like these early scenes were written by a sentient word processor with unlimited […]
Lights! Camera! Horrible Skype updates! As 2014 comes to a close, the crew reflects on the highs, the lows, the really lows, and the really really lows. Plus, it's our closest, most exciting Game of the Year vote yet. Featuring Richard Naik, Brad Gallaway, Tim Spaeth, Dan Weissenberger, and Sinan Kubba.
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Dragon Age: Inquisition is big and meaty, but it’s nothing our crew can’t chew up. Come join us as we dish on Inquisition, share out thoughts on the greater Dragon Age franchise, and have a spirited discussion about having relations with fictional characters. Featuring Richard Naik, Sinan Kubba, Michael “Mac” Cunningham, and Kate “Swords & Shields” Cox.
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