Category: Prep

Exploring Encounter Theory: How to Craft RPG Adventures

Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure Design Workbook is a fresh way to look at adventure design by Ben Riggs, the voice of the...

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Three-Part Series on Writing RPG Session Notes

Over on Encoded Designs, Phil Vecchione (longtime GM and TT reader (DNAphil), GM-Fu panelist and author of the kickass guest post Great Campaigns: One Out of Three Ain’t Bad) recently wrapped up an epic three-part series detailing his method for writing session notes. This is one of those...

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Adventure Notes: One Page per Encounter

In the comments on Metagame Elements and Transparency, TT reader Chris mentioned successfully reworking an encounter while improvising part of a session. Chris’s comment got me thinking about different ways to write up adventure notes — specifically, writing them with adaptability in...

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Music to Prep To?

Sitting here listening to MC Frontalot’s “Secrets from the Future” while writing this post, it hit me that I’ve never tried doing game prep to music. You can build soundtracks for your game — so why not have background music keyed to your prep? I’m not very...

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Refinement Prep

“Refinement prep” is the final stage of game prep for an RPG — the part where you: Give everything a once-over to see if there’s anything you missed, or still need to do. Address any glaring holes in your game prep. Look for things you could sex up a bit — not glaring...

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Set a Time Limit for Prep Tasks

I’m not a big fan of game prep, and one of the reasons why is because I have trouble guessing how long it’s going to take me. My personal Achilles heel is maps: I enjoy making maps, so I tend to get carried away (this is true for tactical maps as well as regional maps). After two or...

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