Circling In The Dark
HIGH A played childbirth sequence is a bold choice.
LOW Oh, the rug is being pulled out at the last second again! Color me surprised.
WTF So many matches and oilcans in these ancient Roman ruins!
HIGH A played childbirth sequence is a bold choice.
LOW Oh, the rug is being pulled out at the last second again! Color me surprised.
WTF So many matches and oilcans in these ancient Roman ruins!
HIGH Going for a little stroll on the sea bed during a deep-ocean storm.
LOW The monsters seem like they intrude upon, rather than compliment the core experience.
WTF The weird monster-attracting aura Simon radiates in certain areas.
HIGH Picking up a dead pig and slinging it across the room. Whee!
LOW Having more fun doing that than playing the game properly.
WTF Someone sure liked getting descriptive about pigs getting jiggy.
There have been some genuinely scary horror games over the years – everything from Silent Hill and Fatal Frame to PC titles like Clive Barker's Undying and so on. Each has worked diligently to merge the idea of the horror narrative with compelling gameplay in order to craft experiences that keep gamers playing even while they cower in fear behind their controllers. As great as some of those have been, few have been as perfect as Amnesia: The Dark Descent.
HIGH Those first three hours of gameplay were the most terrified I have been of a game in my life.
LOW Non-stop fetch quests
WTF Why is Daniel mute? He's monologuing in flashbacks the entire time!
As part of Kristin's Extra-Life 24-hour gaming marathon she had agreed to play Amnesia: The Dark Descent and stream it live over the Internet. A commendable endeavor on many levels. Marathoning a game like that would be no small task for anyone. Alas, our Kristin couldn't do it. But all is not lost. She was recording the whole time and has left the video up on YouTube for the whole Internet to enjoy.
Amnesia: The Dark Descent is highly likely to be my 2010 game of the year, and is the proud recipient of only the second perfect 10 that I have given out. Jens Nilsson, one of the developers at Frictional Games, was kind enough to answer a few of my questions about Amnesia and the future of Frictional.
HIGH: Encountering a monster for the first time and being forced to run and hide.
LOW: Encountering a monster for the first time and being forced to run and hide.
WTF: Encountering a monster for the first time and being forced to run and hide.
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