HIGH A novel concept whose limits…
LOW …the game merely scratches.
WTF Wait, how am I using a crossbow if I’m blind?!
HIGH A novel concept whose limits…
LOW …the game merely scratches.
WTF Wait, how am I using a crossbow if I’m blind?!
HIGH High-energy, fast pace and refined systems.
LOW Making the first boss a balls-hard Sekiro homage was a huge mistake.
WTF Where is that village key? And why are arrows so expensive?!?
HIGH Stunning a group of enemies with a pistol barrage, then pulling off chain executions.
LOW Wanted: Dead‘s performance on XBX is a dumpster fire.
WTF Umm… where’s the rest of the game?
TRANSCRIPT:
Hi everyone! Eugene Sax here with a preview for an upcoming title for Gamecritics.com.
HIGH Gore Kills are a nice idea.
LOW All the good features from previous games are gone!
WTF Whose idea was it to ship with just seven weapons?
Recently, GameCritics was invited to a hands-off demo stream of Bethesda’s upcoming PS5 console exclusive Ghostwire: Tokyo, developed by Tango Gameworks. As a huge fan of their previous release, The Evil Within 2, I jumped at the chance to check out their new game in action. After a short introduction by Game Director Kenji Kimura, we were treated to approximately half an hour of footage from near the start of the game. Not to spoil anything in advance, but it kinda looks rad as hell.
I knew I’d put myself in an impossible situation as soon as I made the move, but there I was nothing I could do.
HIGH Beautiful environments.
LOW The combat feels so samey.
WTF Why is Zenun even there?
HIGH Perfecting a chamber and getting that slow-motion effect on the final kill.
LOW Unimaginative bosses.
WTF Could they have at least given the character who inevitably betrays us a less evil-sounding voice?
First-person games these days seem to have one of two presentations — they either feature a gun and gallons of blood, or a person walking peacefully though scenes while picking up objects. It’s easy to see that Elderborn gets its inspiration from the former, but in a twist, it takes the gun out of the equation. Instead, players will pick up a series of melee weapons to fight evil, striking, parrying, and kicking their way through an ancient Egyptian-inspired dungeon while searching for gold along the way.
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