Dungeon Brawler
HIGH The Gnome village!
LOW The pause music. Man, that pause music.
WTF The Gnome village is optional?
HIGH The Gnome village!
LOW The pause music. Man, that pause music.
WTF The Gnome village is optional?
HIGH Giving a humanoid crustacean a piledriver. The wrestling kind.
LOW Getting locked out of certain environments after traversing them.
WTF There's a few WTF moments in here. There's… a few.
HIGH The additional freedom afforded during "Kshatriya."
LOW The restrictive, irritating cadence of "Heavy Squad."
WTF Stare those enemies down? They just beat me to death for trying.
HIGH The environments are expertly crafted and highly atmospheric.
LOW Numerous bugs crop up throughout the adventure.
WTF "I am the God of Fire!"
HIGH Nailing a long range shot without gameplay assists.
LOW Feeling like little more than a dancing puppet throughout the game.
WTF Spotters are undoubtedly the real heroes, not snipers.
HIGH The soothing, low tension early stages.
LOW When the physics don't work as advertised, leading to multiple stage retries.
WTF There's no rewind feature to undo minor mistakes?
HIGH Getting a high combo streak and topping it off by swerving out of the path of an otherwise fatal gunshot.
LOW The dueling is standard fare, and not much fun.
WTF According to Silas, he's crossed paths with nearly every notable figure from that time period.
HIGH An all new fighting style to smash some skulls with.
LOW Those animated cut-scenes are extraordinarily hideous.
WTF Vergil's unlockable skin looks very, very silly.
Previewing Saints Row IV is a tricky proposition. There's a number of things I'd love to talk about, while at the same time understanding that these things are best experienced fresh.
HIGH It's beautiful and charming.
LOW The rigidly enforced time limit for getting things done is way too harsh.
WTF Barrel!
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