A Quick Jaunt Through The Containment Zone
HIGH Get in, get out — nice and speedy.
LOW Pay-to-display cosmetics with no way to be earned in-game.
WTF Only America needs saving, apparently.
HIGH Get in, get out — nice and speedy.
LOW Pay-to-display cosmetics with no way to be earned in-game.
WTF Only America needs saving, apparently.
I’ve spent several hours playing through the Early Access version of The Anacrusis and there is a hint of something that I think people might be able to latch on to.
HIGH Too many to list here!
LOW I wish I knew more about Nara’s past.
WTF Why are there so many mission-breaking bugs?
HIGH Tailored playstyles via the mix-and-match card system.
LOW Difficulty levels are either too easy or too hard.
WTF Why’d we have to wait more than a decade?
A Lesson In Payne HIGH Bullet time shoot-outs in noir noughties aesthetics. LOW Platforming challenges WTF This game is my age – and now I feel so old. Max Payne comes from the perplexing minds of Sam Lake and Remedy Entertainment. Released in 2001, it’s often hailed as the earliest […]
HIGH Drifting a motorbike around corners as missiles rain down around me.
LOW The boss that spams screen-clearing attacks.
WTF Is that the ship from The Last Starfighter?
HIGH Tearing down a literal tower of zombies with a flamethrower.
LOW Getting rat-locked.
WTF I freeze when away from a heater for 90 seconds, but zombies in T-shirts are fine?
HIGH Fast-Paced and mechanically satisfying.
LOW Trying to aim precisely at any point.
WTF Does Teppen like me or want to eat me?
With its eerily familiar locations, its plot about freeing an island from brutal dictator, and a casually-murderous villain from the TV show Better Call Saul, Ubisoft’s upcoming Far Cry 6 immediately feels like a knowing throwback to the genre-redefining Far Cry 3. The crucial difference between them, however, lies in the point of view. Where FC3 wanted players to feel baffled and intrigued by the strange new world they were exploring, FC6 puts them in the role of a citizen of Yara, the fictional Carribean island on which the game is set.
Good: Some interesting game mechanics.
Bad: Procedural generation leads to confusing pathways toward objectives.
WTF: Numerous glitches, including spontaneous player death.
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