Feed Me
HIGH Just watching the monster do its thing.
LOW The lack of a map occasionally makes navigation frustrating.
WTF Why do humans have such trouble dislodging themselves from ladders?
HIGH Just watching the monster do its thing.
LOW The lack of a map occasionally makes navigation frustrating.
WTF Why do humans have such trouble dislodging themselves from ladders?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: MindSeize, developed and published by Kamina Dimension.
HIGH Looking into the trees and spotting the camouflaged Predator.
LOW Hearing the Predator stomping around like a doof.
WTF So… who won that match?
HIGH Harvesting spinal fluid.
LOW Repetition severely dampens the scares.
WTF An enemy type straight out of Left 4 Dead.
HIGH The melee combat.
LOW General jankiness, especially when it comes to the sound.
WTF Dirty bandages have no negative effects…?
HIGH A real tearjerker of a final reveal.
LOW Some of the new abilities don’t have broad use.
WTF How is the music even better this time?
HIGH The meat hook.
LOW Almost the entire second half of the campaign.
WTF Who thought the Marauders were a good idea?
HIGH Filling a taxonomy entry and finally getting an illustration.
LOW Occasionally rushing while power and oxygen meters dwindle.
WTF The amusingly rudimentary names Dr. Vas comes up with.
HIGH Jeff.
LOW The hacking minigames can be a little irritating.
WTF The, uh, “fuel” for the med stations.
HIGH The final puzzle.
LOW Regularly feeling like an idiot during the later segments.
WTF That ending.
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