Over a year, almost two years now, passed since the five of us started a D&D 5e RPG online game during the beginning of the pandemic. Now that there are vaccines and boosters available and we are no longer sequestered to our basements, Joe (DM) and I (PC) spoke about switching characters to keep our campaign, called Stonewell, exciting and lively; we believed that introducing and playing a new character would add to the storyline and improve the quality of gameplaying.
So, Veara Snow, my former Rogue/Assassin, was charmed and kidnapped at-will on a ship by Pencheska, Duchess of the Gnawing Chaos, an arch-succubus devil. She was strategically replaced by a formerly captured Sorceress named Thia Snow, who (ironically) was searching for Veara, who was her long lost twin. Although it was difficult to lose a character I had been playing since April 2020, I maintained that it was necessary to explore a new character with a new class, a new personality, and a new skill set.
In this article, based on experience and gameplay, Joe and I teamed up to share the following concepts in a conversational style in this article: 1) the narrative of why we decided to change a character in a long-standing game; 2) how to switch characters seamlessly in a campaign without necessarily killing them; and 3.) integrating the new character into gameplay with the other players. Switching characters would most likely be for the intermediate to advance gameplayer, but novices can learn about changing characters as well.
Why Change a Character in a Long-Standing Game
Joe: Our game is about the players and DMs having fun. If your player is getting bored or feels limited by the character they are playing, it is perfectly fine to have them switch out characters. However, it is important to talk live with the player one to one and understand why they want to change characters.
Lori: I agree that the bottom line about Stonewell is having fun and not taking ourselves and the adventure too seriously. Changing out a character would be a fun way to add a storyline to the campaign and to learn more about the game. Switching from a rogue to a sorcerer will require me to learn more about the class itself and about spellcasting. I have never played a sorcerer prior to this campaign.
Joe: Changing up for a new experience or to have new interactions with the setting and party are great reasons. Creating a new character because they heard of a great new powerful Rogue build is not a great reason- but it’s still not a showstopper. We must listen to our players and find ways for them to have fun in your campaign. That should always be the goal. DM’s concerned about continuity or consistency of the PC group or Campaign storyline should consider this an opportunity to make the world more real and increase player immersion.
Lori: It all comes down to audience analysis when introducing new PCs. Are the players in your group acquaintances or close friends? How cohesive and flexible is your group? Our group dynamic is cohesive, flexible, and supportive; we have been gaming together for over 10 years and there are the elements of camaraderie and trust. I believe it worked well in our situation. I agree with Joe that the covertness or overtness of the character switch depends on both the group dynamic and individuals in the group. Some players like to be surprised; others would not appreciate the change.
Joe: If you work with your players and coordinate who the new character is, where they are from, etc. you can build stronger immersion and depth of your setting and campaign plot points. Trying to establish a new or growing faction? The new character is related to or is shaped by an experience with that faction. Trying to steer the party toward a location or goal? The new character knows something about it from their past, and it sure sounds shiny! This is a vote of confidence in your setting. Their new character is a great way to link the party with the world, and you should embrace it.
How to Switch Characters Without Killing Them
Joe: If the campaign is well-established, I would advise against having the player make the new character without integrating the new character’s backstory, motivation, and of course class/race into the setting. This could create dissonant notes in both the party and setting and is a huge, missed opportunity!
Lori: Having a seamless transition of removing one character to introduce another is challenging, especially when all the characters know each other and are deep into the storyline. It worked in our case because there is a connection between the past character and the current character (sisters separated at birth), that makes the plot more believable.
Joe: Strategies for introducing the new PCs vary depending on your player group and your style as a DM. The introduction can be overt or covert. Roleplayed or narrated. This really depends on your party. One constant is that you should plan it out in decent detail with the player, as the new character can screw up your campaign if their backstory is contradictory or if they botch the transition. If you go the covert route (the other players don’t know this is happening), you must plan the session where the transition will occur. Veara’s player and I planned out the session where she would switch characters weeks in advance. We surprised my players with Veara’s disappearance, and it worked well because they are willing to be surprised. If your players would find this deceptive or upsetting, do not do what I did. Let them all in on it. However, if you can manage to keep it a secret and the surprise would be welcome, it is worth the planning and extra work.
Integrating the New Character Into Gameplay
Joe: Think of the transition as two separately planned but related actions. Action 1 is the “dismount” of the old character. This can be a tense and awesome moment, so you will want to plan it with the PC. If you decide to switch out the characters covertly, this can really drive some tense moments where the party will be fully immersed. The tension caused by a covert “dismount” can have huge campaign rewards for the DM and the players.
Joe (continued):This even applies to the player doing the transition. Veara’s player did not know at what moment her old character would dismount- just that it would happen this session. This made it easier for her to roleplay the surprise and shock of failing her saving throw (which we staged- I just cued her when to fail it), and that made the tension seem very real. Also consider your “dismount” options carefully. Betrayal and kidnapping or plain old “disappearance” are easier to roll back than death, especially if the death is messy or memorable. It also leaves the door open to having the “dismounted” character come back as an NPC or even a PC down the road.
Lori: Having the gift of time to let go of the previous character (I am quite attached to Veara) and preparing for the transition was helpful; I think it made the transition easier. Also, because of the planned staging and execution (no pun intended) of the previous character, the surprise worked.
Joe: “Mounting” the new character (Action 2) is easier- just put them in front of the party with some reason they should join them. We had the new character show up in a group of prisoners the party liberated, and the player simply started roleplaying one of the prisoners. We used “I’m searching for my twin sister” with the Veara switch. The party welcomed her right in. The key was planning the new character and the two transition actions together with the player.
Lori: I agree that staging the new character was easier. We thought that the other players would be hospitable and welcoming, and they were. Also, because the other players are invested in Veara’s character, they are driven to find her.
Closing Thoughts and Takeaways
In this article we discussed from the viewpoints of both the DM and the PC of switching characters within a campaign. We surmised the reasons why to change a character, how to switch the characters within the game, and integrating the new character into gameplay with two “actions” within the campaign.
In addition, here are some takeaways when thinking about or switching out the characters:
Joe:
- Do not retcon the party or the campaign to fit the new character in, that breaks immersion.
- Do not penalize your player by making the new character start at a lower level than the rest of the party.
- Keep the actual “dismount” moment a surprise if you can – even to the player transitioning characters.
- If you do not know if your players will be ok with a covert approach or a staged approach, simply ask them 1-to-1 if they minded if you surprised them with a planned disappearance or death of another player. It gives up some of the tension, but it is better than not knowing.
- Unless the player really wants the old character to die, just have them disappear. Keep your NPC and story options open…
Lori:
- Make sure that the new character fits in with the campaign and not the reverse to keep consistency in the storyline.
- Work out the details with the DM about the new character change, including levels and magic items.
- As a player introducing a new character, be flexible as other characters/players may need time to adjust.
- Be sure to communicate honestly with your DM about expectations for the campaign.
What are your experiences? Would you consider changing characters in an established campaign?
Nice article. Thought I’d charm in with “what we do.” This campaign we implemented a system similar to [Alexis][http://tao-dnd.blogspot.com/2009/09/daughters-dms-henchmen.html]
Whenever a character hit’s 5th/10th/15th/20th level the player is given options. 1.) Take a hiatus if you want some time off without the GM and party complaining about your absence. 2.) Keep running as is. 3.) Retire your character and create a new one. Retired character will still exist in the world pursuing a downtime activity selected by you, for awhile, before going off on their own direction. You create a new character to introduce to the party. 4.) Combine #2 with creating a new character who is totally devoted to the primary character.
This affords an opportunity to play other classes/races within the campaign. Also provides lower level characters who might adventure together apart from the “main” party. Also provides the opportunity to play in other parts of the world separate and apart from the main party.
Regardless, thx for expanding on this concept.
Hi! Thank you for the kind words! I also like how you give your party options at different levels. That is a great idea!
Happy gaming! 🙂 -Lori
Usually, the only time a player has changed character in my games is because the previous one died. I’ve done it, and two of my regular Pathfinder group have done it. In one guy’s case, he’s constantly creating new characters, so he was not as disappointed by changing as you might expect.
Years ago, I had invited a player to join my 2E AD&D game (this was before 3E existed) and we created a character for him. After the first session, he decided he wanted to play a different character. No problem, it was still early. Next session, he wanted to change again.
Turned out he wanted a whole mess of characters to pick from every time he played; he didn’t want to be “stuck” with the same character.
This is the same person who refused to take any advice on building a M:TG deck that didn’t involve using all five colors (this was before Legends came out).
I don’t game with him anymore.
Hi!
Boo that the naughty gamer had to muck it up for you. I’m very fortunate that the people I game with are close friends (including my hubby). I find that the recent D&D versions, 5e in particular, are more flexible and PC-friendly, so maybe there is not as much of a need to create so many characters, but wow, that was ridiculous! I hope you find or have found a great gaming group. 🙂 -Lori
What an extremely fun idea. I might be ripping this off for my next game. Or even make my players create a bank of characters and have them switcharoo occasionally in the story.
Hi!
Please borrow and steal away! It worked well for our group. I also think having a bank of characters may add variety to your adventure! I do get very attached to my characters, so it was hard for me to switch out. I’m glad I did, though. 🙂 -Lori
the “bank of characters” is what we’re going for. That way if all five of my party can’t make it some night we can pull the B team together in town and set off on something else. Of course as DM that means having something ready to go, but that’s usually not TO difficult to manage, esp. if they’re the B team!