On Eternal Keep, Shane Garvey outlines a plug-and-play approach to fantasy worldbuilding in Building a World – Story First.
It’s a useful article, and he includes provisions for writing your own adventures and using published material.
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On Eternal Keep, Shane Garvey outlines a plug-and-play approach to fantasy worldbuilding in Building a World – Story First.
It’s a useful article, and he includes provisions for writing your own adventures and using published material.
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Hm. This essay is totally at odds from what I would say — mainly because it is predicated on predetermining the main plot of the campaign well in advance. There are folks who enjoy that, I guess, but in my experience players are much more positive about flexible structures (i.e. having a plot which adjusts to their actions and development).
Definitely a “different strokes” kind of situation. I like that Shane covered some different options, and I think the overall approach is solid — just not to everyone’s tastes.
Fair enough. I think it should at least be mentioned as a potential drawback, since objections are common enough that I would at least call the technique controversial.
Do you mean mentioned in my minipost here, or in Shane’s actual post?
Either or both, I guess.