Author: Josh Storey

About The Author

In his life, Josh has only ever had three career ambitions: astronaut, Superman, and storyteller. Since he's no good at math and (as far as his parents will admit) not from Krypton, he's going with option three.

Dungeons, Dragons, and (Online) Dinner Parties

How do we craft a good experience for our players when they’re just voices in our ears and videos on our screens? After all, experience is more than the points that gets handed out at the of the session. I want to talk about the charisma-based skill challenges we face when our campaigns are digital—the soft skills, the social stuff.

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Give Them a War Room: Player Facing Threat Maps

I love foisting eldritch artifacts or ancient magics onto their shoulders. I take glee in giving them influence within an important organization and seeing what they’ll do. It allows me to ask tough questions about how and when they use their great power responsibly (thanks, Uncle Ben). Plus, it gives my players the power to enact real change in the game – something all of us can sometimes feel powerless to do in our real lives. (My group’s go-to power fantasy is making the world a better place.)

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Focusing Player Attention with Description

As the GM, you are your players’ eyes, ears, and other senses. The choices you make when describing your game literally build the way they perceive their characters’ world, and their perceptions of the world will determine their actions. When they latch onto the wrong thing, be it the goblin barkeep instead of the mysterious figure in the corner or the stale corner of bread instead of the bloody murder weapon, nine times out of 10, it’s a failure of description.

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Make It About Them (Without Making It About Them)

Do you want to center your player characters’ backstories without making it seem like the whole world revolves around them? Do you want to create emotional bonds as strong as adamantine between not just the PCs and the NPCs but the players, too? Do you want to pull off an enemies-to-allies (or lovers if that’s your story of the game) arc without ham-fisting the heel-face turn? Well then, my friend, allow me to introduce you to a little trick in my toolbox…

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It Came From The Stew Pot

Hey you. Yeah, you. Do you know about Gnomecast 21? Why isn’t it in the archives? What are they hiding? If you value your safety… don’t go searching for Gnomecast 21…

Gnomecast 21 poster with a beared gnome and the words "I survived Gnomecast #21

What Are People Saying?

What are people saying?

Gnome Stew is like a one-stop shop for GMing tips. Written by a group of seasoned, passionate and friendly Game Masters, the Stew has rapidly become THE reference GMing blog of the RPG blogsphere. It’s regular, high quality content is backed by a strong sense of community based around a solid readership and friendly discussions with the authors.

Philippe-Antoine Menard, Musings of the Chatty DM

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